#include <VVSpriteManager.h>
Definition at line 9 of file VVSpriteManager.h.
◆ draw
◆ drawRect:
| - (void) drawRect: |
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(NSRect) | r |
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◆ getUniqueSpriteIndex
| - (long) getUniqueSpriteIndex |
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◆ localMouseDown:
| - (BOOL) localMouseDown: |
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(NSPoint) | p |
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◆ localMouseDragged:
| - (void) localMouseDragged: |
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(NSPoint) | p |
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◆ localMouseUp:
| - (void) localMouseUp: |
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(NSPoint) | p |
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◆ localRightMouseDown:
| - (BOOL) localRightMouseDown: |
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(NSPoint) | p |
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◆ localRightMouseUp:
| - (void) localRightMouseUp: |
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(NSPoint) | p |
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◆ newSpriteAtBottomForRect:
| - (id) newSpriteAtBottomForRect: |
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(NSRect) | r |
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◆ newSpriteAtTopForRect:
| - (id) newSpriteAtTopForRect: |
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(NSRect) | r |
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◆ prepareToBeDeleted
| - (void) prepareToBeDeleted |
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◆ removeAllSprites
| - (void) removeAllSprites |
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◆ removeSprite:
| - (void) removeSprite: |
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(id) | z |
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◆ removeSpriteForIndex:
| - (void) removeSpriteForIndex: |
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(long) | i |
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◆ removeSpritesFromArray:
| - (void) removeSpritesFromArray: |
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(NSArray *) | array |
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◆ setSpriteInUse:
◆ spriteAtPoint:
| - (VVSprite *) spriteAtPoint: |
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(NSPoint) | p |
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◆ spriteForIndex:
◆ spriteInUse
◆ deleted
◆ spriteIndexCount
| - (long) spriteIndexCount |
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protected |
◆ spriteInUse
◆ spriteArray
The documentation for this class was generated from the following file: